Peak House Robbery
Experience the excitement of breaking into houses with this house robbery script, featuring varying levels of difficulty and rewards. With over 600 preconfigured houses, a noise detection system to evade the police, and a trading feature for stolen goods, players can immerse themselves in thrilling heists. The script ensures strong security and compatibility with all major frameworks for a smooth gaming experience.
Features
๐ฅท Initiating the Robbery: You can configure the script to only allow robbing houses obtained from the dealer, or you can just go to a house on the map and rob it if you have enough skills.
๐ Tier System: Both shell and IPL type houses are divided into three tiers. The tier determines the minigame difficulty, rewards, bonus items, required items to break into the house, alarm systems & more!
๐ Noise Level Detection: Our script includes a noise level detection with a UI interface that triggers the alarm and alerts the police if a certain threshold is exceeded. Be careful โ maybe bring a suppressor for your gun!
๐๏ธ Preconfigured Houses: Over 600 preconfigured shell-type house locations and 7 IPL locations mean you will not get bored of the same places again.
ใฝ๏ธ Progression System: Our script supports a majority of skills system, where reaching higher levels allows you to rob more valuable houses. You earn XP for each robbery, and of course, this feature can be disabled in the config if desired.
๐ฐ Trade System: You can exchange stolen goods with a shady dealer, but there is a configurable amount on how much you can sell at once, along with a player-specific cooldown between trades.
โ ๏ธ Security & Sync: Our script is secure, preventing cheaters from exploiting it to gain an advantage, and it is synchronized across all players.
๐จ Compatibility: Our script is compatible with all major frameworks such as Qbox, QBCore, ESX, ND Core, and Ox Core, meaning you can use it without any issues.
Dependencies
- qbx_core, qb-core, ox_core, es_extended or ND_Core
- ox_inventory
- ox_lib
- ox_target, interact or sleepless_interact
- bl_dialog (optional)
- Renewed-Weaponscarry (optional)